Download How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books

By Wesley Brewer on Thursday, April 18, 2019

Download How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books


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Download As PDF : How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books

Download PDF How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books

Become a Player in the Business of Video Game Art
Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Download How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books


"So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction).

Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include: concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art.

The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the Kindle e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions.

All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me."

Product details

  • Paperback 160 pages
  • Publisher Watson-Guptill (May 14, 2013)
  • Language English
  • ISBN-10 0823008096

Read How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books

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How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books Reviews :


How to Become a Video Game Artist The Insider Guide to Landing a Job in the Gaming World Sam R Kennedy Books Reviews


  • So I am actually not looking to try to break into the game industry as an artist. Why did I read this book? Well, I am very much interested at upping my game when it comes to real-time graphics and content creation as a hobby. Computer graphics are just fascinating to me, and the best engine and shaders in the world will not save a shabby piece of art. This book seemed like a good way to get into the artist mindset. To top things off, the sticker-price was a palpable $12 dollars and the cover art looked great (important when taking art direction).

    Basically what the book amounts to is a series of chapters, each one describing a particular game art profession. Some of the jobs detailed include concept, environment, character, ui, and marketing artists. Every chapter includes a job description, explanation of the process or workflow, example images, an artist profile, and finally a mock “help wanted” ad that could be for the position. The format is informative, and I think would be very helpful for a student looking to get into the industry as an artist. Certainly, you don’t have to be a student to find worth in this book and I personally feel it is a great choice if you are at all interested in video game art.

    The author, Sam R. Kennedy, is a game artist himself and shares a some of his (quite impressive) work within these pages. Nicely, the photos on the e-book were in color. This is quite important, and in my research I did stumble upon some game art instruction books from people with questionable artistic ability. Of course, you don’t need to be da Vinci to make a 3d model (especially not when working from good photos or concept art) but I can’t help but wonder what I’m doing taking advice from an amateur. That was not the case with this text. Kennedy is a veteran and has worked at Ubisoft on Tom Clancy games and the like. I felt pretty comfortable accepting his opinions.

    All in all, I was happy with the purchase and I’m glad to have the book in my collection. If it helps me (even a little bit) in improving my art that’s a net positive. In any case, it was inspiring and that’s enough for me.
  • This book might sound like many other books that promise too much. I'll admit I was skeptical and didn’t have high hopes going in. not it was surprisingly refreshing.

    Theres was a lot of info in this book. and it really sheds light into the gaming industry and how to break in. easy to follow to. this book really does a good job of breaking things down. the way it breaks down each job describing what it is how its down. and what kind of training is needed. ending each chapter with the background of working professional and then what a want ad for this job would look like.

    Even if you just know what one job you want to get into it pays to know the other jobs and how they all work together. So it’s not like you’ll read the one chapter that pertains to whatever job your interested in and throw the book away.

    Really if you have questions or thinking about going to school. I suggest reading this book. You'll save your self a lot of time.
  • Definitely a good starting point for anyone interested in the Video Game industry. He outlines each career with an idea of the requirements necessary to obtain the position.

    It is definitely a grueling process, and I have more respect for video game artists after reading this!
  • A good eye opener and planning book. Best advice is to never ever give up. That's not in the book but something you must have in your heart. This book is only good to enlighten and show road map but the spirit and guts must come from you.
  • I only have recently become interested in Video Games. I'm truly enjoying this read which is taking me behind the scenes of a totally new world. The book's format is excellent. Each chapter covers a particular expertise needed to build a video game starting with a job description, showing what sort of work is done at each stage of development, explaining the tools used, explaining jargon, all this with lots of excellent illustrations. Then the chapter closes with a wanted ad that gives you an idea of education and skills you will have to bring to the job.
    Through this book I have acquired a new respect for the people in this industry and I promise I will never again think of them as "dudes wasting their talent and time drawing gore for a living". Although....
  • Useful tips, more useful if you want modern war game type of work but Im more geared towards fantasy. Still helpful and easy to understand
  • Great!
  • Important book for any future computer animator!!!